Neon Fighter Changelog
Newest Update: Monday, March 11, 2024
Keep in mind that multiple updates can be done within the same day, and are listed under the same day!
TBA: Fumo companions, blacksmith shop
Changes (11/03/2024):
- Made a few changes to the inventory UI.
- Inventory UI is now categorized
Changes (4/03/2024):
- Made a potion rack in the shop.
- The inn now cheaps out if you do something special..
- Lang now has a lower level and less phase 1 HP.
- Added 3 new weapons and 1 new mob.
Changes (28/02/2024):
- Added a better inventory system (with descriptions).
- Nerfed monster damage to be a random variable between 0 (or 1) and their level.
- Added a couple of new-lines wherever they belonged for convenience.
- Broken items now get stored in a "broken item inventory".
- For now, items break 5x rarer. Use this wisely.
- Something will now happen if you explore for long enough. Rumors have spread that there are mercenaries out in the wild.
- Good word from famous people will now cause the inn to cheapen out on your healing costs.
- The shop now has a potion rack, where you can buy various healing potions instead of just the 10 gold ones.
- Added a rare event that rewards you with an unlock and cheaper inn prices..
- Currently WIP: Potion rack, blacksmith shop
Changes (26/02/2024):
- Added a changelog font.
- Added a background for both the changelog and the main game.
- Added 8 more weapons.
- Added descriptions for the weapons. Note I did not add an inventory viewing feature yet.
- Added a few more enemies of higher levels.
- Tool breaks are now 2x rarer.
Changes (15/02/2024):
- Fixed the changelog not looking good on mobile devices. Still have no idea how I'm gonna do it for the main game, so bare with me.
- Added a few more weapons.
Changes (14/02/2024):
- Centered UI elements for easier idle farming.
- Added an inn that you can spend 10 gold at to heal when you die.
Keep in mind that you will still need to restart the game if you cannot afford the inn expenses.
- Changed gold cost to be 4*power.
- Changed damage to depend on level instead of XP.
- Added the ability to keep exploring after killing an enemy.
- Your inventory now saves when a weapon breaks (sorry!)
- Fixed loophole allowing you to keep exploring if you were under or equal to 0 hp
- Added max health (100 + 10*(level-1)), and now the innkeeper heals you to the max health for 100 Gold instead of 10
- Changed level formula to 15*sqrt(level) from 10*sqrt(level) because it was too quick
- Levels now heal you
- Finding sellable materials is a 1/18 chance now instead of 1/3
- Fixed health buy loophole
- Added 10 unique explore messages.
- Added a glock as a weapon. Deals 265 damage. Merely added as a joke.
- Added 8 new weapons and halved the chance of your weapon breaking.
- Innkeeper now heals for half HP instead of full and charges 10 more Gold per level.